#include "userinterface.h"

UserInterface::UserInterface() {
    xRotation = 0.0f;
    yRotation = 0.0f;
    zRotation = 0.0f;
    xTrans = 0.0f;
    yTrans = 0.0f;
    zTrans = 0.0f;
    spin = false;
    fill = false;
}

UserInterface::~UserInterface() {
}


